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 Post subject: RP Campaign: Combat, Specs, & More
 Post Posted: Wed Apr 25, 2018 4:57 pm 
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Joined: Sun Sep 28, 2008 3:46 am
Posts: 75
Location: New Jersey
Members have expressed interest in D&D style combat RP. I have created a simple system which will evolve over time. This post will continously be updated so please come check back but more importantly leave feedback and suggestions as well.

COMBAT
When its your turn you have two options.
1- Move your character around on the board.
2 - Attack or use a class ability.

If your doing a basic attack you must first roll a D5. Depending on what role will determine if you miss, hit, or crit. If your attack roll is higher or equal to the enemy's defense roll than you land a hit.

Rolling a 5 is an automatic hit and a critical strike which adds +5 damage to your attack.

When defending against an enemy, if you roll your max def you get to parry the mob's attack and land an attack.



SPECIALIZATIONS

When creating your character sheets you will specify which of the following specializations your character will be. Please note ANY class can be ANY spec, meaning you can be a rogue tank ( we can RP as an evasive tank) or even a priest tank (IE: You use bubbles to absorb damage) but Armor Type does play a role in the future and those are tied to class. (IE: a priest cannot wear plate).

TANK
HP: 40
Dmg: D8
Def: D8
*If using a shield roll a 3 when hit to determine how much dmg is blocked.

2H DPS
HP: 30
Dmg: D10
Def: D5

DUEL WIELD DPS
HP: 30
Dmg: Roll 2 D6
Def: D5

LONG RANGED DPS
HP: 30
Dmg: Roll D10
Def: D5

CLASS ABILITIES

Every class has 3 abilities in their arsenal. During each "game" you may only use your class abilities twice. IE: A paladin can either use Justicar and another ability during each game, or use Justicar twice, but no more than that.

Your class in game will match which abilities you can use below. Every class gets an AOE so some may seem repeated.

Paladin
Justicar's Vengeance - Roll your D20 and heal yourself for the same amount. Roll D5 for possible crit.
Divine Storm - Roll D30 and split the damage evenly among your enemies. Heal for half of your roll.
Divine Shield - You take no dmg for two turns.

Priest
Shadow Word Pain - Roll D5 & do that amount of damage to mob at the start of your turn for 3 turns.
Flash of Light - Roll D10 and heal for that amount +5 hp to self or ally.
Holy Fire - Roll D30 (+5 hp), split number evenly among allies for healing or do that amount of damage split evenly among enemies.

Rogue
Apply Poison - Your attacks does an +3 dmg for entirety of game.
Evasiveness - Roll D3 and avoid dmg for X amount of turns.
Fan of Knives - D30 Damage split among enemies.

Warlock
Syphon Life - Roll D20, deal that amount of damage to enemy and heal yourself.
Summon Minion - Control an imp who rolls D5 for damage & take damage for you. (Hp: 10)
Fear - Paralyze an enemy for 3 turns.

Shaman
Chain Heal - D30 (+5 hp) split among your allies.
Chain Lightning - D30 split damage among enemies.
Lava Lash - Add +5 dmg to your next attack, plus deal 2 dmg to enemy at start of your turn.

Warrior
Thunderstomp - Roll a D3, stun up to 3 enemies for two turns.
Dunfjal's Rage - Do 2x the damage for this turn.
Whirlwind - D30 split damage among enemies.

Monk
Fists of Fury - Do 2x the damage for this turn.
Round House- D30 split damage among enemies.
Drunken Arts - Avoid dmg for three turns.

Mage
Invisibility - Roll D20 if over ten groups becomes invernable for one turn. If under ten, caster becomes invernable for two turns.
Meteor - Roll D30 split damage evenly among enemies.
Frostfire bolt - Roll D10 for damage, roll D5 - if above 3 enemy is also frozen for one turn.

Death Knight
Syphon Strike - Roll your damage and heal yourself for the same amount.
Spread Disease - D30 AOE split evenly among enemies
Summon Ghoul - Summon Ghoul who rolls D5 for damage & can take damage for you. (Hp: 10)

Demon Hunter
Eye Beam - D30 AOE split evenly among enemies.
Metamorphisis - Add +5 dmg to rolls for next two turns.
Fel Strike - Roll your damage and heal yourself for the same amount. Roll 5 for possible crit.

Hunter
Aimed Shot - Hit enemy for 2x of damage.
Volley - D30 AOE split evenly among enemies
Summon Beast - Summon a beast who rolls D5 for damage & can take damage for you. (Hp: 10)

Druid
Wild Growth - Roll D30 and split heal evenly among group of allies.
Change Form- Allows Druid to change his or her spec in combat.
Lunar Strike - Roll D30 split damage evenly among enemies or use on single target.



PHAT LEWTS
Take down bosses to claim phat lewts at the end of games. These items will add stats to your specific character.

Hero Potion - Allows you to use a class ability without counting towards your "two skills" cap per game.

Health Potion - Heal yourself or ally for 10 HP.

Augments - Add Runes to your weapon to increase attack.

Time Potion - Re-roll your last roll. Not usable with loot rolls.

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Saulo Silverheart
Captain of the 1st Fist of Light


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 Post subject: Re: RP Campaign: Combat, Specs, & More
 Post Posted: Sun Jun 24, 2018 7:12 pm 
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Joined: Sun Sep 28, 2008 3:46 am
Posts: 75
Location: New Jersey
Entry One

The Nightwatch of Darkshire sent a letter to the Herald of the 1st Fist of Light. They've been having trouble with a group of Forsaken soldiers who were ravaging through several farmlands and attacking caravans. Unfortunately, with the Nightwatch's numbers tied up, they required back-up.

ALAKEI, REBELMARA, FINILION, & SAUROHIR answered the Nightwatch's call. After searching through the woods of Darkshire they came across a small band of Forsaken soldiers. The group made quick work of the soldiers but not before they finished putting together an Abomination.

After a lengthy battle with the beast, Alakei delivered the final blow. Still there was much suspicion of why the Forsaken had come to Darkshire, and what they were in search of...

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Saulo Silverheart
Captain of the 1st Fist of Light


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